Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Dwarvish Annalists are the historians of this ancient and proud race. They are few in number, and their very existence is not generally known to the other peoples of the Great Continent. To the abilities of the Witness they add, through the study of herb and mineral lore, the ability to cure poison.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of neutralising the effects of poison in units around it. The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level. The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Dwarvish Witness |
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Advances to: | Dwarvish Loremaster |
Cost: | 40 |
HP: | 40 |
Movement: | 5 |
XP: | 80 |
Level: | 2 |
Alignment: | neutral |
ID | Dwarvish Annalist |
Abilities: | inspire, inspire_1, inspire_2, cures |
morningstar impact | 7 - 2 melee | magical | |
bolas impact | 6 - 2 ranged | magical slows |
Resistances: | |
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blade | 50% |
pierce | 40% |
impact | 40% |
fire | 10% |
cold | 10% |
arcane | 10% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 1 | 50% |
Coastal Reef | 2 | 30% |
Deep Water | - | 0% |
Flat | 1 | 30% |
Forest | 1 | 30% |
Frozen | 2 | 30% |
Hills | 1 | 60% |
Impassable | - | 0% |
Mountains | 1 | 70% |
Mushroom Grove | 1 | 40% |
Sand | 1 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | - | 0% |
Village | 1 | 50% |